By: Dr. Derek J. Mohr & Dr. J. Scott Townsend, Appalachian State University
In our last blog, iGames 101, we outlined the Tactical Games Model, which is a problem-solving approach designed to enhance game performance. Today we will extend the conversation, focusing on how the SPARK HS iGames unit utilizes this approach.
What game do you get when you combine the following:
- Scoring from basketball;
- Rules from football; and
- Skills from soccer
BaskFootSoc? FootSocBall? SocBallFoot?
The answer: Any of the above! It’s an iGame!
The SPARK iGames Unit challenges students to cooperatively invent games and activities, providing a unique opportunity for students to apply the skills, knowledge, fitness and character competencies acquired in previous SPARK HS games- and fitness-based units. Accordingly, iGames is intended to serve as a final unit; however, you can implement the unit anytime you see fit.
iGames in SPARK High School PE
iGames is the latest SPARK HS PE program web unit and it can accessed on SPARKfamily.com. Like all SPARK HS units, iGames is comprised of user-friendly activity plans, instructional materials and assessments. iGames also addresses SHAPE Standards 1-5.
1. Activity Plans
SPARK iGames Activity Plans follow a step-by-step process to ensure students and teachers are successful.
Step 1. Design – Students work cooperatively to invent games in each of the following games classifications: Invasion, Net/Wall, Strike/Field, Target and Fitness.
Step 2. Practice & Refine – Students practice, refine, teach and play each of the invented games.
Step 3. Vote & Play – The unit culminates with a tournament comprised of the class’ favorite games.
2. Instructional Materials
SPARK provides all necessary resources to support the successful implementation of activity plans.
- Unit-Specific ASAP’s – Active Soon As Possible activity plans that align with games classifications.
- Content Cards – Defines games classifications, poses tactical problems, and offers potential solutions.
- Scorecards – Organizes multiple team and game stats and scores on 1-page.
3. Authentic Assessment: Create a Game
In Step 1, students design a personalized game or activity by applying content knowledge. As part of the process, students practice, refine and then lead classmates through their created game. In SPARK iGames, students are challenged to create games and activities that:
- Meet a 50% MVPA threshold
- Utilize the basic tactics/concepts of game or activity classification
- Are enjoyable for all skill/fitness levels
iGames Teaching Tips
- Encourage students to give everybody a chance to share ideas and to be open-minded.
- Challenge students to refine their games beyond the initial draft.
- Provide a variety of versatile equipment to ensure success and motivation.
- SPARK High School PE Curriculum & Training
- School Smart Sport Ball Pack with Storage Bag
- Sportime 66-piece Classroom Ball Pack
- Sportime Physical Education Package, Fold Up Storage Case
- Sportime Max Rubber Ball Pack, Big Red Mega Bag
Share Your Knowledge
Have you used a unit similar to iGames? What’s your experience? And tips or hints you could share? Post a response below and let us know!
Current SPARKfamily members with High School access can find the new iGames unit under High School Web-Based Units. If you are not a current SPARKfamily member, you will receive 3-year access to the digital content when you purchase a SPARK High School curriculum set.